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Showing posts from January, 2019

Tanks VR devlog #10 - bots, tracks physics, native oculus support & more

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First of all, we want to wish everyone a happy 2019! The last months we have silently, but steadily been working on a major update that we just released. In this devlog we will discuss that update, which has introduced bots, realistic tank tracks, improved VR interactions and native Oculus support. We're very happy with how it turned out and we're looking forward to more improvements.
Bots In a previous devlog, we showed off an implementation of a "utility based" AI system. The months following that devlog we continued our work on that system, but as it progressed it became clear to us that is was too ambitious. We noticed that our development time was fully being taken up by the bots and around the beginning of November, there was still no clear end in sight. We decided to drop our utility based AI system and go for a more conventional state machine AI system. After two months of development we managed to get the bots in practice mode.



The bots behaviour is simp…