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Showing posts from July, 2018

Tanks VR devlog #8 - physical lobbies, improved UI, roadmap & more

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In this devlog we'll discuss the new update, which introduces physical lobbies and an improved UI in the garage and lobby to the game. We'll also discuss the more comprehensive roadmap that we have made to give you more insight in the development of Tanks VR. We have finally received our Oculus devkit and we have included a changelog of the update.

Physical lobbies
We wanted to improve the VR experience, so the lobby screen in the garage has been removed. Instead of the lobby screen, a lobby now consists of physical rooms. When you join a lobby now, each team will have their own room in a bunker, where players are placed around a large round table. In the middle of the table is a large tactical map that can be used to organize the upcoming battle. See the screenshot below.

Each player has a microphone in front of them, which activates when speaking into it. This will transmit the player's voice to loudspeakers in the room of the enemy team. This way, you'll still be ab…