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Showing posts from April, 2018

Tanks VR devlog #4 - practice mode, 3D in-game voice chat, HMD support & more

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In the previous devlog we talked about implementing 3D in-game voice chat in a large content update. Due to various requests to implement it sooner, we decided to do just that. We also felt that we needed some kind of singleplayer feature in the game, in order to provide new players and reviewers a way to try out the game, even if there is no one online. We'll also discuss Windows Mixed Reality (WMR) support. So let's get to it! Practice mode So singleplayer practice mode places you in the "city" map, where you're surrounded by a lot of explosive barrels. Shooting the barrels will make them blow up. We think it's a good way for new players to get a hang of the in-game controls. It's also a way for more experienced players to kill some time when waiting for other players to come online! Shooting some highly explosive barrels in the practice mode! We would like to give practice mode a bit more depth in the future, by possibly introducing a

Tanks VR devlog #3 - HMD support, lobbies, press inquiries & more

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We're happy to say that Tanks VR is still growing and that many players have given Tanks VR a review on Steam, all of which were positive! We expect that this will give people that are interested in the game more confidence that Tanks VR will take off! HMD support Many people have requested Oculus support. We are happy to say the we have now been accepted to the Oculus Start developer program! This will provide us with an Oculus somewhere in the beginning of May. We can then add official Oculus support, which would not take long. Some players have already tried the game with the Oculus and have reported that it works fine. However, we do not recommend you do this as we can't help you if you experience any Oculus specific problem. Several people have requested Windows Mixed Reality (WMR) support. We are currently looking into acquiring a WMR HMD. Keep an eye out for announcements about this. Just like with the Oculus, some people with a WMR HMD have tried the game a

Tanks VR devlog #2 - release, small additions, bugfixes & community

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Early Access Release Tanks VR has been released last friday and it went great! We are happy to see that people are enjoying the game. We have had a blast playing many battles over the last days. It was fun helping new players figure out the controls of the tank and the mechanics of the game. Several players have definitely surpassed the devs in their tanking skills. A full lobby, preparing for a 5v5 battle Until now, most battles have been small or medium sized. But each night we have been able to have several large battles, which were awesome. Check out the screenshot below. Watching a stand-off in a burned out tank Small additions Apart from playing the game, players have given a lot of good suggestions on features, improvements and much more. Some of these suggestions have already been implemented and we will discuss them below. Recenter view button - while developing, we didn't keep in mind that players might not sit exactly in the center of their pla