Showing posts from October, 2020

Tanks VR devlog #11 - updates, maintenance & moderation

As some of you have noticed, there haven't been any updates or news related to Tanks VR for a while. A lot has changed during the past year. The team has shrunk from two members to a single member (Stormy), I moved into a new place, became a full-time student in a Computer Science Master track and got a job out of necessity. This all leaves little time for the development of Tanks VR, so this devlog will focus on the future of the game and what that will look like. Updates For the foreseeable future, there won't be any major updates. Tanks VR has been a passion project and development was done in my free time. As of now, next to my responsibilities, there simply isn't enough time (and money) to keep developing Tanks VR. Therefore, I will begin transitioning Tanks VR out of Early Access, as to not mislead any new players buying the game. The roadmap will be modified to only contain several updates that will be necessary for the remainder of Tanks VR's lifetime. Transitio