Tanks VR devlog #8 - physical lobbies, improved UI, roadmap & more

In this devlog we'll discuss the new update, which introduces physical lobbies and an improved UI in the garage and lobby to the game. We'll also discuss the more comprehensive roadmap that we have made to give you more insight in the development of Tanks VR. We have finally received our Oculus devkit and we have included a changelog of the update.

Physical lobbies
We wanted to improve the VR experience, so the lobby screen in the garage has been removed. Instead of the lobby screen, a lobby now consists of physical rooms. When you join a lobby now, each team will have their own room in a bunker, where players are placed around a large round table. In the middle of the table is a large tactical map that can be used to organize the upcoming battle. See the screenshot below.

Discuss battle tactics with your teammates

Each player has a microphone in front of them, which activates when speaking into it. This will transmit the player's voice to loudspeakers in the room of the enemy team. This way, you'll still be able to communicate with the enemy team. A small red light on top of the microphone will light up when it is activated, so you'll know if your voice is being transmitted. That way you know when your battle tactics are being discussed in private. See the gifs below.

Communicate with the enemy team using the microphone

Improved UI
We want Tanks VR to be a single-button seated-only VR game. Previously the touchpad was used to navigate within the garage, this has now been removed. The entire game can now be played using only the trigger. Recentering can be done using the menu button. The player is now seated in the middle of the garage with a desk in front of them that has two papers laid out on it.

One of these papers is the lobby browser, and the other is the 'tank depot'. The tank depot is used to select tanks and it shows important information about each tank in the game. In the lobby, the player has the lobby menu and the tank depot is laid out as papers in front of them. This way, the player can still change their tank selection. When pointing your hand towards one of these menu's, a pointer becomes visible. The trigger can then be used to press buttons, see the gif below.

Select tanks and learn more about them using the tank depot

We wanted players to have more insight in the development of Tanks VR. Therefore we decided to make a more comprehensive roadmap. The development of Tanks VR takes place in so-called phases, where each phase contains a set of new features that will be worked on. The diagram below gives an overview of the development phases of Tanks VR, the most recent version can also be found here.

More comprehensive roadmap

We decided to give more priority to fundamental features of the game. You can see that we have put the bots, physical lobbies, a UI overhaul and HMD support in phase #1 of the development. By implementing these features first, we don't have to mess around much with the UI or lobbies when we want to add new stuff.

Oculus devkit
We have finally received our Oculus devkit. So we can start working on adding Oculus support. We also got a bunch of other stuff, such as a glass, a jacket and even got an Oculus Go.

We received our Oculus dev kit!

Coming up
The bots are being worked on. They will come, it simply takes time! We will finally set up the Oculus and WMR and try to get some official Oculus and WMR support for the game, which we haven’t had the chance to do yet. We'll also be improving the tank UI based on your feedback. Improving the tank UI also includes laying some groundwork for component damage and team comms

From now on we're going to include a changelog with each update-related devlog. Here is the changelog of the this update.

  • Added physical lobbies to replace the lobby screen.
  • Improved garage and lobby UI, menu's are now displayed as paper layed out in front of the player.
  • Removed touchpad walking, the entire game can now be played using only the trigger. Recentering can be done using the menu button.
  • View recentering is saved between level switches, so you'll only have to recenter once per session, if it's necessary.
  • When playing as allied in an axis tank, the character model will be allied. Same goes for playing as an axis in an allied tank.
  • Reduced capture speed in cap zones. Capture speed is now dependent on the amount of friendly and enemy tanks in the cap zone.
  • Added a glow to lights in the garage.
  • Improved Voip. The crackling is now removed and the voices don’t sound too deep anymore.
  • (Possibly) fixed desynchronization issues, such as not hearing shells or seeing muzzle flashed. Needs more testing to be sure.
  • Fixed tank sidewalk clipping, where the tracks would clip through sidewalks.
  • Fixed the tank scope having a too low brightness.


  1. This game actually looks amazing, and I am so close to buying it but the lack of players disturbs me. The biggest problem with a game like this is that there simply isn't enough people playing it and I think if you guys were to add desktop support it would gain more players. If the game is made in Unity I would even be open to helping you add a desktop version of Tanks VR just so I can buy the game and play it with my friends. I hope you take my advise and consider opening this game up to normal desktop users. If you do please email me so I can make my purchase :D

  2. 타 브랜드보다 파라오카지노 홍보가 적지만, 먹튀없고 안전한 인지도 있는 국내 바카라사이트 입니다. 네, 첫입금을 하시면 입금액의 3~5%의 보너스 머니 카지노쿠폰이 추가 지급되는 것입니다.이외에 본사이벤트와 더불어 각 에이전시마다 신규회원 서비스 혜택이 상이합니다. 좋은 소식은 대부분의 온라인 카지노들이 그들의 진짜 돈 게임과 함께 무료 게임 옵션을 제공한다는 것이다. 등)의 다양성과 전속계약 게임의 유무가 점수에 반영된다. 또한, 서비스되고 있는 검증되고 잘 알려진 카지노 브랜드의 유형도 추천 점수에 포함됩니다.


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